Gaming - What's everyone playing / hosting / looking to play
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@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
@IRJ said in Gaming - What's everyone playing / hosting / looking to play:
I almost never spend. I basically accumulate wealth in RPGs forever. I always feel like I'll need it somewhere. Never do.
so much this. Every time. "That'd be useful...but what if I need it for something else BETTER? Hmmmm....better save it..."
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@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
@IRJ said in Gaming - What's everyone playing / hosting / looking to play:
I almost never spend. I basically accumulate wealth in RPGs forever. I always feel like I'll need it somewhere. Never do.
so much this. Every time. "That'd be useful...but what if I need it for something else BETTER? Hmmmm....better save it..."
I'm not ashamed to admit that if Money is not important to game play, I will gladly skip most things that could make the game easier, etc.
I'm also not ashamed to admit that if the game requires a crap ton of grinding to get money for ridiculously priced items, I will use money cheats to speed things up. I'm not there to spend 50 hours grinding so I can get to the next bit of the story!
[Note: This is for single player games only.]
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@dafyre Same, I hate long grind games in single player.
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Happy Birthday Claptrap
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Daughter is playing Shelter.
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And today I bought...
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Downloading Baulder's Gate on my phone.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
Downloading Baulder's Gate on my phone.
That's gotta be hell on a phone screen!
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@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
And today I bought...
How are the boss levels in the "Buy Every Title on Steam" game that you're playing?
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Exactly
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@StrongBad said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
Downloading Baulder's Gate on my phone.
That's gotta be hell on a phone screen!
Not too bad. I've got the text turned up a bit. I have a Moto X Pure, so the screen is pretty big.
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Just bought a Halloween themed hidden object game for the kids.
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My Seafall preorder arrives today. I'm very psyched about playing the final version of this. Unfortunately it may take us some time to get an actual game in...
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@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
My Seafall preorder arrives today. I'm very psyched about playing the final version of this. Unfortunately it may take us some time to get an actual game in...
I had read about Risk Legacy in the past and I was wondering how this Legacy concept affects replayability.
If the game world is permanently modified by sealed cards, what happens once they are all opened? DO you just replay from that point from then on?
I love the concept of bringing campaign style change over time to a board game, jsut curious how well it actually works.
Never spent more than 10 minutes looking into the concept though.
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@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
My Seafall preorder arrives today. I'm very psyched about playing the final version of this. Unfortunately it may take us some time to get an actual game in...
I had read about Risk Legacy in the past and I was wondering how this Legacy concept affects replayability.
If the game world is permanently modified by sealed cards, what happens once they are all opened? DO you just replay from that point from then on?
I love the concept of bringing campaign style change over time to a board game, jsut curious how well it actually works.
Never spent more than 10 minutes looking into the concept though.
There is effectively no replayability in a sense. You play through the campaign, and then you're done. There are options for playing it more, but most of the draw for me is in the Legacy mechanics. This might sound offputting, but consider that a typical campaign is about 15 plays. If you get anywhere near that many out of a non Legacy $60-$80 game you're getting very good value for your money.
In addition, the Legacy mechanics, the world changing, evolving, is what these games are all about. It feels wrong to write on your cards, destroy them, put stickers on the board, etc., but then you see the whole of what is revealed and it is something very cool. I've played through Risk Legacy twice (two groups), Pandemic Legacy, and helped playtest Seafall. Legacy isn't for everyone, but it is a great mechanic in my opinion.
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@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
My Seafall preorder arrives today. I'm very psyched about playing the final version of this. Unfortunately it may take us some time to get an actual game in...
I had read about Risk Legacy in the past and I was wondering how this Legacy concept affects replayability.
If the game world is permanently modified by sealed cards, what happens once they are all opened? DO you just replay from that point from then on?
I love the concept of bringing campaign style change over time to a board game, jsut curious how well it actually works.
Never spent more than 10 minutes looking into the concept though.
There is effectively no replayability in a sense. You play through the campaign, and then you're done. There are options for playing it more, but most of the draw for me is in the Legacy mechanics. This might sound offputting, but consider that a typical campaign is about 15 plays. If you get anywhere near that many out of a non Legacy $60-$80 game you're getting very good value for your money.
In addition, the Legacy mechanics, the world changing, evolving, is what these games are all about. It feels wrong to write on your cards, destroy them, put stickers on the board, etc., but then you see the whole of what is revealed and it is something very cool. I've played through Risk Legacy twice (two groups), Pandemic Legacy, and helped playtest Seafall. Legacy isn't for everyone, but it is a great mechanic in my opinion.
I've been meaning to pick up Pandemic Legacy. Just sounds like it could be a lot of fun. Pandemic is one of my favorite games even if it generally just boils down to one person telling everyone else what to do.
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@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
My Seafall preorder arrives today. I'm very psyched about playing the final version of this. Unfortunately it may take us some time to get an actual game in...
I had read about Risk Legacy in the past and I was wondering how this Legacy concept affects replayability.
If the game world is permanently modified by sealed cards, what happens once they are all opened? DO you just replay from that point from then on?
I love the concept of bringing campaign style change over time to a board game, jsut curious how well it actually works.
Never spent more than 10 minutes looking into the concept though.
There is effectively no replayability in a sense. You play through the campaign, and then you're done. There are options for playing it more, but most of the draw for me is in the Legacy mechanics. This might sound offputting, but consider that a typical campaign is about 15 plays. If you get anywhere near that many out of a non Legacy $60-$80 game you're getting very good value for your money.
In addition, the Legacy mechanics, the world changing, evolving, is what these games are all about. It feels wrong to write on your cards, destroy them, put stickers on the board, etc., but then you see the whole of what is revealed and it is something very cool. I've played through Risk Legacy twice (two groups), Pandemic Legacy, and helped playtest Seafall. Legacy isn't for everyone, but it is a great mechanic in my opinion.
I can easily accept 15 plays for the cost.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
@JaredBusch said in Gaming - What's everyone playing / hosting / looking to play:
@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
My Seafall preorder arrives today. I'm very psyched about playing the final version of this. Unfortunately it may take us some time to get an actual game in...
I had read about Risk Legacy in the past and I was wondering how this Legacy concept affects replayability.
If the game world is permanently modified by sealed cards, what happens once they are all opened? DO you just replay from that point from then on?
I love the concept of bringing campaign style change over time to a board game, jsut curious how well it actually works.
Never spent more than 10 minutes looking into the concept though.
There is effectively no replayability in a sense. You play through the campaign, and then you're done. There are options for playing it more, but most of the draw for me is in the Legacy mechanics. This might sound offputting, but consider that a typical campaign is about 15 plays. If you get anywhere near that many out of a non Legacy $60-$80 game you're getting very good value for your money.
In addition, the Legacy mechanics, the world changing, evolving, is what these games are all about. It feels wrong to write on your cards, destroy them, put stickers on the board, etc., but then you see the whole of what is revealed and it is something very cool. I've played through Risk Legacy twice (two groups), Pandemic Legacy, and helped playtest Seafall. Legacy isn't for everyone, but it is a great mechanic in my opinion.
I've been meaning to pick up Pandemic Legacy. Just sounds like it could be a lot of fun. Pandemic is one of my favorite games even if it generally just boils down to one person telling everyone else what to do.
I'm a bit ambivalent with Pandemic in general. I enjoy it, but it just isn't my kind of game. But I really like Pandemic Legacy. The way that the crisis kept growing and changing kept me engaged. There is a reason that it was at the top of BGG's list for so long.
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Interesting - Haven't heard of the Legacy series of board games before. We had a group that used to play Risk 2210 every few weeks, it was a great game and took around 3 hours on average - unlike the original game which could last days.
The concept of evolving rules is cool.
I take it the game makers don't sell restart packs to allow you to replay the game with a new campaign? Perhaps the cost is to high, so it's worth just buying another whole game (from their perspective).