Installing PocketMine MineCraft PE Server on CentOS 7
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
While there are other reasons that PocketMine is still a good idea (such as no need for XBox Live account), the primary driver is gone.
I thought that Realms existed when PocketMine started. The idea was to have ones that were free and that we controlled rather than being forced to use Realms which people were not happy with because they were non-free and limiting. If that wasn't the driver for PM, I'm not sure what was.
You are incorrect. Realms has only ever existed for the desktop and consoles.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
You are incorrect. Realms has only ever existed for the desktop and consoles.
Oh, I only know it from their advertising on the PE machines. I thought that it was always available.
I had wanted a free service that I could control. I wasn't looking to feed more money to Mojang just so that my kids can have a persistent world to play in together. Realms isn't something I would pay for, I can't imagine that it will be a reasonable cost for what it is.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
That's the exact reason that we always suspected that being able to run our own was being thwarted... because they wanted to stop (or discourage) free servers when they were trying to make money selling us that exact functionality.
Will Realms cost money to use?
Yes - we have to keep the servers running 24/7, so Minecraft Realms is a paid service. We’re not ready to share our pricing plan quite yet. You won’t need an Xbox Live Gold subscription to use the servi
Again they are not doing anything to thawrt PocketMine. Unless you have experience in the realm of building game server emulators, please stop assuming shit.
Using the example of EverQuest, every time they patch, the client changes. every time the client changes the server code also has be be updated to handle it.
For that project, the thing that generally changed was the precise location of the data in the various packets flying back and forth. Suypporting a new client was a huge deal. It took a lot of time and trial and error to work out all of the various opcodes and packet structures.
So the project leads declared that only the CD released versions (aka unpatched) of the game would be supported.
Once Steam started distributing EQ, they found that package was also stable and thus also support various releases from Steam. You still had to disable patching no matter the base version you used. Because that would obviously break things for you.
Bringing this back around to MineCraft. Every time they update the app, they are doing it to add features and functionality.
Every time that happens the entire thing needs reverse engineered again (generally a lot is similar, but not always) in order to let your app work with the server.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I had wanted a free service that I could control. I wasn't looking to feed more money to Mojang just so that my kids can have a persistent world to play in together. Realms isn't something I would pay for, I can't imagine that it will be a reasonable cost for what it is.
I completely agree with this reason. This is the driving reason the the EQ Emulator project came to exist. People did not want to pay Sony their monthly fee. Later it also come to represent a ton of custom content.
But in the case of MineCraft, it was not the primary driver. That may change, but it wasn't.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I had wanted a free service that I could control. I wasn't looking to feed more money to Mojang just so that my kids can have a persistent world to play in together. Realms isn't something I would pay for, I can't imagine that it will be a reasonable cost for what it is.
I completely agree with this reason. This is the driving reason the the EQ Emulator project came to exist. People did not want to pay Sony their monthly fee. Later it also come to represent a ton of custom content.
But in the case of MineCraft, it was not the primary driver. That may change, but it wasn't.
If we played continuously I would not mind the cost so much. But it's just for two small children who want a persistent world. It could run in the house for all I care, they have no one externally to play with anyway. The Realms idea isn't so bad for hard core players or adults. But for a five year old who wants to play with her sister on her $35 tablet, Realms will likely be a disproportionality expensive item
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So JB - is there a way today to get to a working PE setup with a self controlled server?
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@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
So JB - is there a way today to get to a working PE setup with a self controlled server?
ClearSky might work. I hope to test it in a few weeks.
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@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
So JB - is there a way today to get to a working PE setup with a self controlled server?
Not with PocketMine, unless you intentionally disable app updates on your device. If you are already updated, you will have to revert the app.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
So JB - is there a way today to get to a working PE setup with a self controlled server?
Not with PocketMine, unless you intentionally disable app updates on your device. If you are already updated, you will have to revert the app.
What is the current version up to?
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Realms is out now and super expensive and limited to just ten users. I've not had time to follow up on alternatives in a bit. Will do so when I can. My kids are using the peer to peer gaming these days which is getting them by for the moment. Sucks, though, as on Kindle Fires you cannot force an update and they don't stay in sync so they don't work reliably (and maybe not with Realms, either.)
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Just a quick update that PocketMine has remained dormant. Nothing has changed as far as the new updates. They did post something in late April on Twitter that they were going to update their servers for the website which seems odd as why would that be busy when the project has nothing going on for eight months now?
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Been a while. Just following up that the PocketMine project has remained dormant since last year.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
Been a while. Just following up that the PocketMine project has remained dormant since last year.
sad,.. i know of about six or 10 kids that would like for me to have a site running,....
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@gjacobse said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
Been a while. Just following up that the PocketMine project has remained dormant since last year.
sad,.. i know of about six or 10 kids that would like for me to have a site running,....
Mine would be so happy if we got this working.
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Any idea if nukkit will work? Looks like it pulls from the bukkit project a bit.
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@coliver said in Installing PocketMine MineCraft PE Server on CentOS 7:
Any idea if nukkit will work? Looks like it pulls from the bukkit project a bit.
Have you found install instructions for that?
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@coliver said in Installing PocketMine MineCraft PE Server on CentOS 7:
Any idea if nukkit will work? Looks like it pulls from the bukkit project a bit.
Have you found install instructions for that?
https://github.com/Nukkit/Nukkit
Looks like it is just a compiled jar file. Similar to how the bukkit or official Minecraft servers are setup.
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@coliver said in Installing PocketMine MineCraft PE Server on CentOS 7:
Any idea if nukkit will work? Looks like it pulls from the bukkit project a bit.
Giving this a look see, finally.
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@coliver said in Installing PocketMine MineCraft PE Server on CentOS 7:
Any idea if nukkit will work? Looks like it pulls from the bukkit project a bit.
So testing it out the answer is... it's not even remotely playable. Their website doesn't work, their downloads are very random and not stable, there is no documentation and while it "runs" it's nothing but one continuous glitch. It's so not ready that there is nothing to really look at. Off to find another option.
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it constantly disconnects me. the server appears to be online please help me.