Installing PocketMine MineCraft PE Server on CentOS 7
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I think I need to dump their old world and start a new one..
No telling how much stuff is in there.
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How many processes of PocketMine do you have running?
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@scottalanmiller said:
How many processes of PocketMine do you have running?
One.
Oh, btw, I looked in the original folder before I start updating their server. It was last runningPocketMine-MP version 1.5dev-1258 "活発(Kappatsu)フグ(Fugu)" (API 1.12.0)
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Some of that may be unlrealsed memory? It crashed a couple times.
Let me reboot
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Also, a clean install does not walk you through setting memory restrictions.
I had to look in my old folder for what I had setup.
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@JaredBusch said:
Also, a clean install does not walk you through setting memory restrictions.
I had to look in my old folder for what I had setup.
Rebooted and no one logged in yet.
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As soon as I connect from my iPad.
https://i.imgur.com/tDAyiVj.jpg
Took over a minute to load into game and the lag is so bad I cannot move. Look at those timestamps!
[18:17:02] [Server thread/INFO]: Sorvani[/50.153.157.42:33844] logged in with entity id 1 at (world, 128, 70, 128) [18:18:30] [Server thread/INFO]: Sorvani joined the game
They had a lot of various things built, but it ran before the update.
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This is me in game when I use the default, newly created world in
/worlds/world
Everything is normal.
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Booting up the old directory shows I need PE 0.11 to connect.
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ahhahaha
I pulled 0.11.1 out of a backup and force installed it via iTunes.
Then I tried to connect. It let me but then this happened.
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Here we go. Loads perfectly.
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This means that there must be something else that needs done to upgrade a world when you pull down updates.
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MineCraft Pocket Edition updated on Android devices today (don't know where else, everywhere I am assuming) and the current version of PocketMine is no longer working. We will need another update before it will work again.
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Build 1266 of PocketMine-MP is from mid-December. So we need a new update since that time before we will be able to keep using the system.
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@scottalanmiller said:
Build 1266 of PocketMine-MP is from mid-December. So we need a new update since that time before we will be able to keep using the system.
So your server is down? At least from the Android side of things? What about the Windows 10 version?
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@Dashrender said:
@scottalanmiller said:
Build 1266 of PocketMine-MP is from mid-December. So we need a new update since that time before we will be able to keep using the system.
So your server is down? At least from the Android side of things? What about the Windows 10 version?
The Windows 10 box can't get online.... more Lenovo pains, so have to get that fixed (as we do every few days) before we can test that. The server itself is up and fine like before, just nothing that has updated can connect to it.
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@scottalanmiller said:
Build 1266 of PocketMine-MP is from mid-December. So we need a new update since that time before we will be able to keep using the system.
That is the problem I consistently had and then the problem with the world actually loading that I am having.
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@scottalanmiller said:
@Dashrender said:
@scottalanmiller said:
Build 1266 of PocketMine-MP is from mid-December. So we need a new update since that time before we will be able to keep using the system.
So your server is down? At least from the Android side of things? What about the Windows 10 version?
The Windows 10 box can't get online.... more Lenovo pains, so have to get that fixed (as we do every few days) before we can test that. The server itself is up and fine like before, just nothing that has updated can connect to it.
LOL - seriously - just replace the internal NIC - I know you hate that machine, but it has solved 100% of the network issues I had.
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Does any maintain a list of what version of the server works with what versions of the different clients?
This would be handy to keep one from upgrading any component until all pieces are working.
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@Dashrender said:
Does any maintain a list of what version of the server works with what versions of the different clients?
This would be handy to keep one from upgrading any component until all pieces are working.
The main developer behind Pocketmine was hired by Mojang not too long ago. I wonder how quickly they will be able to get the system updated.