Installing PocketMine MineCraft PE Server on CentOS 7
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@travisdh1 said:
@JaredBusch said:
@scottalanmiller said:
@coliver said:
@scottalanmiller said:
Maybe PocketMine is going to need to be forked.
Sounds like it. I think it is PHP? So that shouldn't be too bad.
Yes, it is PHP.
Just because it is PHP does not mean it is easy. Server emulation is quite complex when you do not have the raw source code to the client.
No kidding. My first MMORPG is now available from people who took the original client and re-wrote the server coding just from that. www.sbemu.com
I spent about 4-5 years as a minor contributing member to the EQ emulator project. Still have commit access actually.
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Awesome, thanks for checking back. Will try to update today, my kids have been very sad.
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Sadly, still no updates to the packages or to the forum. Most recently announcement is still from last year. Slow going on looking for updates.
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Did you manage to look at that other repo for the fix or were you waiting for an official release?
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@coliver said:
Did you manage to look at that other repo for the fix or were you waiting for an official release?
I'm hoping for something a bit more official, something from the project itself. I would feel a bit better running from an alpha test than "slightly random third party code."
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This is for MPE 0.14.0 not sure what version you are running.
https://forums.pocketmine.net/threads/read-me-install-php7-in-debian-7-8-64bits.15721/
The newest version Pocketmine1.6dev seems to support the newest version of MPE.
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@coliver said:
This is for MPE 0.14.0 not sure what version you are running.
https://forums.pocketmine.net/threads/read-me-install-php7-in-debian-7-8-64bits.15721/
The newest version Pocketmine1.6dev seems to support the newest version of MPE.
That appears to be for the year old version that didn't even work three months ago. I don't see anywhere in the instructions anything that suggests that it's useful in any way. What made you look at that thread? The title doesn't even suggest that it is useful.
Maybe I'm missing where it replaced the current build, but it is pulling the master which, AFAIK, lacks what we need.
Ah, this PHAR at the end: https://dl.bintray.com/pocketmine/PocketMine/:PocketMine-MP_1.6dev-22_a43db5ca_API-2.0.0.phar
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It is pulling the most recent dev build from what I can tell. Unless I am mis-reading it. Ah ok, right that's what I was looking at.
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They have an odd type in their URL. Obviously the real one is:
https://dl.bintray.com/pocketmine/PocketMine/PocketMine-MP_1.6dev-22_a43db5ca_API-2.0.0.phar
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There is also another server software that look like it is much more active.
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@coliver said:
There is also another server software that look like it is much more active.
Awesome find! Time to investigate.
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@scottalanmiller said:
@coliver said:
There is also another server software that look like it is much more active.
Awesome find! Time to investigate.
This is a brand new server. I would not call it much more active at this point. New things tend to burn people out. But it is definitely something to watch. and if it works for now, then use.
https://github.com/ClearSkyTeam/ClearSky/graphs/contributors
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Just a quick update.... another month has passed and no updates to PocketMine have been released and the Twitter feed remains silent, no response to a message sent to them a month or two ago.
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My daughter was crying about all of the work that she did building a world on this today, so I checked in again. Still no updates, Twitter still silent, still no responses to direct messages.
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@scottalanmiller Out of curiosity why aren't you running this on the cluster at NTG?
Especially since you've been having these issues.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller Out of curiosity why aren't you running this on the cluster at NTG?
Especially since you've been having these issues.
The issue is with PocketMine, the server software, not being up-to-date with the most modern client.
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Ah
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller Out of curiosity why aren't you running this on the cluster at NTG?
Especially since you've been having these issues.
We are, but like Azure being down, platform reliability doesn't fix broken code
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To that effect, why are you either updating the pocketmine client, or not running your own version of the server software and not updating the client edition of the software.
(sorry I know i'm being a jerk here)
The issue is the client device was updated right? Can you stop it from updating?