Installing PocketMine MineCraft PE Server on CentOS 7
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Try these steps on the kindle fire.
To disable automatic app updates on the Amazon Kindle Fire HD, follow the below procedure:
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Open the Quick settings menu.
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Tap on More.
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Go to Applications > Amazon Applications.
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Tap on App Store Automatic Updates.
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Uncheck Enable Automatic Updates.
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Didn't know that we could do that, although it would be nice to not stop patching the device completely.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
Didn't know that we could do that, although it would be nice to not have to completely patch the device.
I FTFY.
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I have not forgotten this thread. Sadly, still no progress from the PocketMine project. No new releases or news for another month
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I have not forgotten this thread. Sadly, still no progress from the PocketMine project. No new releases or news for another month
I think this is dead
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I have not forgotten this thread. Sadly, still no progress from the PocketMine project. No new releases or news for another month
It's ok, you can join me and @coliver & @NattNatt if you want to play with us.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I have not forgotten this thread. Sadly, still no progress from the PocketMine project. No new releases or news for another month
It's ok, you can join me and @coliver & @NattNatt if you want to play with us.
What are you running for PE?
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@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I have not forgotten this thread. Sadly, still no progress from the PocketMine project. No new releases or news for another month
I think this is dead
I thought that months ago but caught some heat for saying it.
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@scottalanmiller I'm not running PE.
We're playing on a FTB Infinity Evolved Skyblock server.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller I'm not running PE.
We're playing on a FTB Infinity Evolved Skyblock server.
Isn't that a different game entirely, that sounds like Minecraft, not PE.
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@scottalanmiller semantics.
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@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller semantics.
Not in the least. How do I connect my Kindle Fire playing Minecraft PE to your server?
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@DustinB3403 said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller semantics.
Not in the least. How do I connect my Kindle Fire playing Minecraft PE to your server?
With a lot of cursing and technical know how?
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@Dashrender said in Installing PocketMine MineCraft PE Server on CentOS 7:
@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
I have not forgotten this thread. Sadly, still no progress from the PocketMine project. No new releases or news for another month
I think this is dead
I thought that months ago but caught some heat for saying it.
No, what I gave you heat for was saying that Mojang was intentionally changing things to make PocketMine not work.
I did also point out that people that work on emulators come and go, and referenced my own experience working on the EverQuest Emulator project.
Anyway, on to current time, there is little to no reason to continue the PocketMine project itself when the original purpose (of allowing you to have controlled online shared worlds) is now being enabled by Mojang natively.
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
While there are other reasons that PocketMine is still a good idea (such as no need for XBox Live account), the primary driver is gone.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
No, what I gave you heat for was saying that Mojang was intentionally changing things to make PocketMine not work.
I thought it was for saying that Mojang hired him and that he's not be working on the project against their own efforts any more. They said that he was allowed to keep working on it, so he claimed. But everything ceased immediately when they hired him, it's awfully fish the timing that they hired him, PE changed and he stopped taking PRs or responding through any channel.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
That's the exact reason that we always suspected that being able to run our own was being thwarted... because they wanted to stop (or discourage) free servers when they were trying to make money selling us that exact functionality.
Will Realms cost money to use?
Yes - we have to keep the servers running 24/7, so Minecraft Realms is a paid service. Weβre not ready to share our pricing plan quite yet. You wonβt need an Xbox Live Gold subscription to use the servi
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
While there are other reasons that PocketMine is still a good idea (such as no need for XBox Live account), the primary driver is gone.
I thought that Realms existed when PocketMine started. The idea was to have ones that were free and that we controlled rather than being forced to use Realms which people were not happy with because they were non-free and limiting. If that wasn't the driver for PM, I'm not sure what was.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
While there are other reasons that PocketMine is still a good idea (such as no need for XBox Live account), the primary driver is gone.
I thought that Realms existed when PocketMine started. The idea was to have ones that were free and that we controlled rather than being forced to use Realms which people were not happy with because they were non-free and limiting. If that wasn't the driver for PM, I'm not sure what was.
You are incorrect. Realms has only ever existed for the desktop and consoles.
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@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
You are incorrect. Realms has only ever existed for the desktop and consoles.
Oh, I only know it from their advertising on the PE machines. I thought that it was always available.
I had wanted a free service that I could control. I wasn't looking to feed more money to Mojang just so that my kids can have a persistent world to play in together. Realms isn't something I would pay for, I can't imagine that it will be a reasonable cost for what it is.
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@scottalanmiller said in Installing PocketMine MineCraft PE Server on CentOS 7:
@JaredBusch said in Installing PocketMine MineCraft PE Server on CentOS 7:
http://mojang.com/2016/04/were-working-on-minecraft-realms-for-pocket-and-win-10/
That's the exact reason that we always suspected that being able to run our own was being thwarted... because they wanted to stop (or discourage) free servers when they were trying to make money selling us that exact functionality.
Will Realms cost money to use?
Yes - we have to keep the servers running 24/7, so Minecraft Realms is a paid service. Weβre not ready to share our pricing plan quite yet. You wonβt need an Xbox Live Gold subscription to use the servi
Again they are not doing anything to thawrt PocketMine. Unless you have experience in the realm of building game server emulators, please stop assuming shit.
Using the example of EverQuest, every time they patch, the client changes. every time the client changes the server code also has be be updated to handle it.
For that project, the thing that generally changed was the precise location of the data in the various packets flying back and forth. Suypporting a new client was a huge deal. It took a lot of time and trial and error to work out all of the various opcodes and packet structures.
So the project leads declared that only the CD released versions (aka unpatched) of the game would be supported.
Once Steam started distributing EQ, they found that package was also stable and thus also support various releases from Steam. You still had to disable patching no matter the base version you used. Because that would obviously break things for you.
Bringing this back around to MineCraft. Every time they update the app, they are doing it to add features and functionality.
Every time that happens the entire thing needs reverse engineered again (generally a lot is similar, but not always) in order to let your app work with the server.