Walking Dead Plot Holes - How would IT folk survive
-
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
My issue with a train, or anything that isn't squarly anchored away from zombies is a big risk.
Trains are a much smaller risk compared to hoarding up in a building, but still...
Not moving, you're dying.
Depends on how long you need to do it for.
Over a year or two forget land transportation. It's impractical and I think most people here are undervaluing how quickly things degrade when they're not maintained.
Trains for example - don't see any heavy duty diesel mechanics around here
That's my point, if an IT person can't maintain it (as is the conversation here) we'd have to find someone alive to do it.
Until we were able to get some where far enough away to get out to sea / island without any zombies.
Providing zombies can't swim that's fairly easy here. Rest of you might be screwed
Open invitation to my island(s) are extended to all y'all
-
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
My issue with a train, or anything that isn't squarly anchored away from zombies is a big risk.
Trains are a much smaller risk compared to hoarding up in a building, but still...
Not moving, you're dying.(at least if your on a train)
But once you stop moving, if that happens, then you move on to the next plan. Using a train doesn't preclude other options later.
-
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
My issue with a train, or anything that isn't squarly anchored away from zombies is a big risk.
Trains are a much smaller risk compared to hoarding up in a building, but still...
Not moving, you're dying.(at least if your on a train)
But once you stop moving, if that happens, then you move on to the next plan. Using a train doesn't preclude other options later.
But you can't plan on when you are forced to stop.
So you might stop literally in the middle of the largest zombie horde. Guess what, you're dead...
-
I would bet we actually do. @art_of_shred is a mechanic and has learned to work on all kids of engines and mechanical and electrical stuff (learned to band aid with what you have in Africa).
-
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
My issue with a train, or anything that isn't squarly anchored away from zombies is a big risk.
Trains are a much smaller risk compared to hoarding up in a building, but still...
Not moving, you're dying.(at least if your on a train)
But once you stop moving, if that happens, then you move on to the next plan. Using a train doesn't preclude other options later.
But you can't plan on when you are forced to stop.
So you might stop literally in the middle of the largest zombie horde. Guess what, you're dead...
Nope, because zombies can't breach the train. This really isn't that hard. You control FAR more than you are assuming. You control if you move and what direction and how fast. If people try to stop you, you turn around and call zombies. If zombies are there you hit them or wait them out or outrun them... whatever. You have SO much more control that if you are stationary. Because you have ALL the benefits of stationary plus the benefits of the potential for movement PLUS the benefits of being able to seal off different parts of the train and/or leave some behind.
-
Remember... zombies are dumb and slow and the have no power. If they can't lean in crowds on glass, they can't get in. Trains are designed for this specifically, look at Hong Kong or Tokyo ... zombies try to breach the train every day and fail. They are elevated, a lot. They are sealed. Open windows cannot be reached from the ground by zombies. They are very good at protecting against zombies.
-
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
My issue with a train, or anything that isn't squarly anchored away from zombies is a big risk.
Trains are a much smaller risk compared to hoarding up in a building, but still...
Not moving, you're dying.
Depends on how long you need to do it for.
Over a year or two forget land transportation. It's impractical and I think most people here are undervaluing how quickly things degrade when they're not maintained.
Trains for example - don't see any heavy duty diesel mechanics around here
That's my point, if an IT person can't maintain it (as is the conversation here) we'd have to find someone alive to do it.
Until we were able to get some where far enough away to get out to sea / island without any zombies.
Providing zombies can't swim that's fairly easy here. Rest of you might be screwed
Open invitation to my island(s) are extended to all y'all
(moderated) floats....
-
@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
My issue with a train, or anything that isn't squarly anchored away from zombies is a big risk.
Trains are a much smaller risk compared to hoarding up in a building, but still...
Not moving, you're dying.
Depends on how long you need to do it for.
Over a year or two forget land transportation. It's impractical and I think most people here are undervaluing how quickly things degrade when they're not maintained.
Trains for example - don't see any heavy duty diesel mechanics around here
That's my point, if an IT person can't maintain it (as is the conversation here) we'd have to find someone alive to do it.
Until we were able to get some where far enough away to get out to sea / island without any zombies.
Providing zombies can't swim that's fairly easy here. Rest of you might be screwed
Open invitation to my island(s) are extended to all y'all
(moderated) floats....
Mods float? I know how to test this specious claim
-
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
My issue with a train, or anything that isn't squarly anchored away from zombies is a big risk.
Trains are a much smaller risk compared to hoarding up in a building, but still...
Not moving, you're dying.
Depends on how long you need to do it for.
Over a year or two forget land transportation. It's impractical and I think most people here are undervaluing how quickly things degrade when they're not maintained.
Trains for example - don't see any heavy duty diesel mechanics around here
That's my point, if an IT person can't maintain it (as is the conversation here) we'd have to find someone alive to do it.
Until we were able to get some where far enough away to get out to sea / island without any zombies.
Providing zombies can't swim that's fairly easy here. Rest of you might be screwed
Open invitation to my island(s) are extended to all y'all
(moderated) floats....
Mods float? I know how to test this specious claim
Well why don't you be a smart (moderated).
-
Modern gasoline has a shelf life of 100 days on average. That's with ethanol blends. You can get ~5 years with regular treatment but after that you're pretty much out of luck. I'm not sure about diesel but it's probably similar to the ~5 year mark. The good news is that you can also burn kerosene which, probably wouldn't be scavenged by people as much as diesel fuel would be. Not as efficient but probably more available.
-
Just had to fill my gas tank with new gas after it has sat for many, many months. It liked the new gas much better.
-
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
Just had to fill my gas tank with new gas after it has sat for many, many months. It liked the new gas much better.
So the shelf life of 100's of years is wrong... ??!!
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
What is the shelf life on diesel?
It's like gasoline, it would last for decades or centuries.
-
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
Just had to fill my gas tank with new gas after it has sat for many, many months. It liked the new gas much better.
So the shelf life of 100's of years is wrong... ??!!
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
What is the shelf life on diesel?
It's like gasoline, it would last for decades or centuries.
better fuel is propane...but it doesnt have the same btu as gas or diesel
-
@gjacobse that was a jab at @scottalanmiller he said fuel last decades or centuries.
-
@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
Just had to fill my gas tank with new gas after it has sat for many, many months. It liked the new gas much better.
So the shelf life of 100's of years is wrong... ??!!
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
What is the shelf life on diesel?
It's like gasoline, it would last for decades or centuries.
better fuel is propane...but it doesnt have the same btu as gas or diesel
Better be taking care of those propane tanks!
Fe03 is no one's friend.
-
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Fe03
No - unless you want to make Thermite..
-
@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Fe03
No - unless you want to make Thermite..
Which isn't useless with zombies.
-
@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Fe03
No - unless you want to make Thermite..
Which could be handy if you need to do some quick and dirty welding of thick iron/steel.
-
@coliver said in Walking Dead Plot Holes - How would IT folk survive:
@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Fe03
No - unless you want to make Thermite..
Which could be handy if you need to do some quick and dirty welding of thick iron/steel.
Or breach some armor
-
@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@coliver said in Walking Dead Plot Holes - How would IT folk survive:
@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Fe03
No - unless you want to make Thermite..
Which could be handy if you need to do some quick and dirty welding of thick iron/steel.
Or breach some armor
Not fast enough. Probably be good for sabotage but then you'd have to get close enough. It would be too loud and bright, depending on the type of zombies, to use for breaching storage areas for loot. Although It would also have the potential to damage anything inside.