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    Installing PocketMine MineCraft PE Server on CentOS 7

    IT Discussion
    scale scale hc3 pocketmine minecraft minecraft pe gaming linux linux server centos centos 7 php open source ntg lab
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    • S
      scottalanmiller @coliver
      last edited by

      @coliver said:

      That's unfortunate. Can you play on the local worlds at all?

      Yes, the clients themselves still work. But the kids like playing with me in the same world, they don't really enjoy playing by themselves. They loved that it was a social, family thing.

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        DustinB3403 @scottalanmiller
        last edited by

        @scottalanmiller Yea minecraft solo pretty much sucks.

        Speaking of maybe you can setup a FTB Invinity Evolved server on that scale cluster 😛 Maybe import a world and get things really flying.

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        • S
          scottalanmiller @coliver
          last edited by

          @coliver said:

          @scottalanmiller said:

          @coliver said:

          The main developer behind Pocketmine was hired by Mojang not too long ago. I wonder how quickly they will be able to get the system updated.

          Is he still allowed to work on it? Mojang are the ones specifically changing the code and, I assume, for the express purpose of making PocketMine have to work hard to keep things working. They could easily make this stable, but they don't.

          From what I've read he is. Minecraft PE has rarely been friendly to the modding community though.

          He's not even posted on the twitter feed about the issue. Total silence on all channels. I have a feeling he's not on the project any longer 😞 Maybe he is just really busy, but seems suspicious that there isn't even a note saying he is aware of the issue.

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          • C
            coliver @scottalanmiller
            last edited by

            @scottalanmiller said:

            @coliver said:

            @scottalanmiller said:

            @coliver said:

            The main developer behind Pocketmine was hired by Mojang not too long ago. I wonder how quickly they will be able to get the system updated.

            Is he still allowed to work on it? Mojang are the ones specifically changing the code and, I assume, for the express purpose of making PocketMine have to work hard to keep things working. They could easily make this stable, but they don't.

            From what I've read he is. Minecraft PE has rarely been friendly to the modding community though.

            He's not even posted on the twitter feed about the issue. Total silence on all channels. I have a feeling he's not on the project any longer 😞 Maybe he is just really busy, but seems suspicious that there isn't even a note saying he is aware of the issue.

            I don't doubt that. It's unfortunate but it looks like the project may be abandoned. Looks like someone is updating their Github, but it hasn't been pulled into the master branch yet.

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            • C
              coliver
              last edited by

              Looks like there are some unofficial patches.

              https://forums.pocketmine.net/threads/pocketmine-mp-0-13-2.14980/

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              • S
                scottalanmiller
                last edited by

                Maybe PocketMine is going to need to be forked.

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                • C
                  coliver @scottalanmiller
                  last edited by

                  @scottalanmiller said:

                  Maybe PocketMine is going to need to be forked.

                  Sounds like it. I think it is PHP? So that shouldn't be too bad.

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    scottalanmiller @coliver
                    last edited by

                    @coliver said:

                    @scottalanmiller said:

                    Maybe PocketMine is going to need to be forked.

                    Sounds like it. I think it is PHP? So that shouldn't be too bad.

                    Yes, it is PHP.

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                    • D
                      Dashrender
                      last edited by

                      So forking PocketMine will what ? allow it to connect to the PE server version?

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                        coliver @Dashrender
                        last edited by

                        @Dashrender said:

                        So forking PocketMine will what ? allow it to connect to the PE server version?

                        There is a patch that has been submitted to solve this issue but it hasn't been folded into the master branch yet. Forking the project could incorporate that patch and ensure future development continues, if for instance the main dev decides to get out of the game and remove the project.

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                        • S
                          scottalanmiller @Dashrender
                          last edited by

                          @Dashrender said:

                          So forking PocketMine will what ? allow it to connect to the PE server version?

                          PocketMine IS the server 🙂

                          Minecraft PE is the client.

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                          • D
                            Dashrender @scottalanmiller
                            last edited by

                            @scottalanmiller said:

                            @Dashrender said:

                            So forking PocketMine will what ? allow it to connect to the PE server version?

                            PocketMine IS the server 🙂

                            Minecraft PE is the client.

                            OH, thanks.
                            So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?

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                            • S
                              scottalanmiller @Dashrender
                              last edited by

                              @Dashrender said:

                              So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?

                              Right, that's the wonderful thing about open source. If the project goes stale, someone else can either take over as the direct maintainer OR they can fork the code and start a new project. There are active people trying to get it working right now, just not the official maintainer who now works for the company that the project was meant to work against. So forking it will allow the other people to keep submitting their updates and keep the project moving forward.

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                                coliver @scottalanmiller
                                last edited by

                                @scottalanmiller said:

                                @Dashrender said:

                                So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?

                                Right, that's the wonderful thing about open source. If the project goes stale, someone else can either take over as the direct maintainer OR they can fork the code and start a new project. There are active people trying to get it working right now, just not the official maintainer who now works for the company that the project was meant to work against. So forking it will allow the other people to keep submitting their updates and keep the project moving forward.

                                Another advantage to open source!

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                                • J
                                  JaredBusch
                                  last edited by

                                  The original developer for PocketMine has worked for Mojang for a year now and has continued to work on this project, just at a much reduced rate as can been seen in the contributors listing. You know, because he has a full time job too.

                                  0_1455311312792_2016-02-12 15_05_01-Contributors to PocketMine_PocketMine-MP.png

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                                  • J
                                    JaredBusch @coliver
                                    last edited by

                                    @coliver said:

                                    @scottalanmiller said:

                                    @Dashrender said:

                                    So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?

                                    Right, that's the wonderful thing about open source. If the project goes stale, someone else can either take over as the direct maintainer OR they can fork the code and start a new project. There are active people trying to get it working right now, just not the official maintainer who now works for the company that the project was meant to work against. So forking it will allow the other people to keep submitting their updates and keep the project moving forward.

                                    Another advantage to open source!

                                    Also a significant disadvantage when official projects don't keep some imaginary pace requirement. OpenSource can splinter too much.

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                                      JaredBusch @scottalanmiller
                                      last edited by

                                      @scottalanmiller said:

                                      @coliver said:

                                      @scottalanmiller said:

                                      Maybe PocketMine is going to need to be forked.

                                      Sounds like it. I think it is PHP? So that shouldn't be too bad.

                                      Yes, it is PHP.

                                      Just because it is PHP does not mean it is easy. Server emulation is quite complex when you do not have the raw source code to the client.

                                      travisdh1T 1 Reply Last reply Reply Quote 2
                                      • MattSpellerM
                                        MattSpeller
                                        last edited by

                                        Might be for another thread but I just don't "get" minecraft. What's the point?

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                                        • J
                                          JaredBusch @scottalanmiller
                                          last edited by JaredBusch

                                          @scottalanmiller said:

                                          @Dashrender said:

                                          So forking it so that someone else can maintain it assuming that the original maintainer doesn't come back, is that right?

                                          Right, that's the wonderful thing about open source. If the project goes stale, someone else can either take over as the direct maintainer OR they can fork the code and start a new project. There are active people trying to get it working right now, just not the official maintainer who now works for the company that the project was meant to work against. So forking it will allow the other people to keep submitting their updates and keep the project moving forward.

                                          Or, you know, the owner of the project has not released a patch of any kind because MineCraft PE is about to go to version 14. Which would break it all over again.

                                          Mojang is actively push to bring PE up to near feature parity with the original PC edition.

                                          For emulators, a fast official development and release cycle is basically a project killer.

                                          1 Reply Last reply Reply Quote 0
                                          • travisdh1T
                                            travisdh1 @JaredBusch
                                            last edited by

                                            @JaredBusch said:

                                            @scottalanmiller said:

                                            @coliver said:

                                            @scottalanmiller said:

                                            Maybe PocketMine is going to need to be forked.

                                            Sounds like it. I think it is PHP? So that shouldn't be too bad.

                                            Yes, it is PHP.

                                            Just because it is PHP does not mean it is easy. Server emulation is quite complex when you do not have the raw source code to the client.

                                            No kidding. My first MMORPG is now available from people who took the original client and re-wrote the server coding just from that. www.sbemu.com

                                            J 1 Reply Last reply Reply Quote 1
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