VR for Christmas
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@JasGot said in VR for Christmas:
@scottalanmiller Do your kids like the Rift S? And are you happy with the purchase?
They aren't using it yet, they have the Go that they use and they are quite happy with that. We got the Go to determine if the Rift would make sense and the answer was a definitely "yes".
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@scottalanmiller said in VR for Christmas:
Our kids are such twinsies. Mine asked for that too, for Christmas.
We PC game though, so Oculus Rift S was the way we went.
You all are too rich for me, I'm buying legos for christmas
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@jmoore said in VR for Christmas:
@scottalanmiller said in VR for Christmas:
Our kids are such twinsies. Mine asked for that too, for Christmas.
We PC game though, so Oculus Rift S was the way we went.
You all are too rich for me, I'm buying legos for christmas
Legos? I could buy so many VR systems with the Legos! We have single Lego sets that cost more than two Rift Ss.
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@scottalanmiller said in VR for Christmas:
@coliver said in VR for Christmas:
This is the one I was looking at.
Seems like a decent entry level headset. Requires Windows though.
How many games is that compatible with? That's not on Steam's compatibility matrix like the Oculus, Index and Vibe are.
https://support.steampowered.com/kb_article.php?ref=5608-UPAH-6427
It's a Windows Mixed Reality device. It's compatible with SteamVR.
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@JaredBusch said in VR for Christmas:
The kids want a VR headset.
I only have a PS4 and a Nintendo Switch for game platforms.
I know about the Unit for the PS4. But does it work decent?
Is there a unit for the Switch?
The only VR setup that I'm aware of for Switch straps the whole system to your face like the cell phone VR kits - Labo VR.
I have a release model PSVR. It was a decent entry level unit at the time I bought. I am given to understand that more recent versions have had some upgrades. They are also significantly cheaper than they were when it came out.
With PSVR you are tied to the system with a cable. You can stand and move around a bit but it requires some care.
Also controls are handled with either a standard PS4 controller or the PS Move controllers. The Move controllers are essentially Sony's response to the Wii, so kind of an old hold over tech. Controllers for current PC VR platforms are going to be more advanced/precise.
PSVR is relatively inexpensive, easy to setup/use, and performs reasonably well.
Other platforms are available that will likely provide a superior experience but will probably cost a bit more.
Game libraries are going to be larger for PC but there are a few exclusives for PSVR that people seem to like pretty well such as Astro Bot Rescue Mission.
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@scottalanmiller said in VR for Christmas:
They aren't using it yet, they have the Go that they use and they are quite happy with that. We got the Go to determine if the Rift would make sense and the answer was a definitely "yes".
So two PCs and two RIFT S in one room would make for a sweet setup for two kids?
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@JasGot said in VR for Christmas:
@scottalanmiller said in VR for Christmas:
They aren't using it yet, they have the Go that they use and they are quite happy with that. We got the Go to determine if the Rift would make sense and the answer was a definitely "yes".
So two PCs and two RIFT S in one room would make for a sweet setup for two kids?
Um, yeah, pretty sweet. LOL
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With software like VorpX, in theory, you can turn most games into something that can be used with a headset with that. So even normal two player games will often work that way. But just be aware that the selection of VR games out there isn't enormous and there might not be two player games that they are excited about, or there might be tons, hard to say.
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But they can also play games at the same time without messing with each other. So two totally different gaming situations at the same time, which can be very nice.
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Now filing paperwork for adoption.
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@Reid-Cooper said in VR for Christmas:
Now filing paperwork for adoption.
That seems like an extreme reaction to justify playing VR