Adobe After Effects - Preview is not real time
-
First thing to do would be to check some old files that worked fine before (on the same version) to determine if it is something that has changed, or if it's just that the demands are higher than the system can handle.
-
So the off part is that even with allowing AE to use 50 GB of RAM for the preview and with the SSD disk cache the system isn't getting taxed.
At most 16GB get used
-
@DustinB3403 said in Adobe After Effects - Preview is not real time:
So the off part is that even with allowing AE to use 50 GB of RAM for the preview and with the SSD disk cache the system isn't getting taxed.
At most 16GB get used
Rendering has not much to do with RAM (as long as there is enough for the application).
CPU speed, GPU speed and disk speed. -
This I get, but it's all rendered out and even on subsequent plays (changing nothing) the preview is still horrible.
-
@DustinB3403 sounds like a shitty GPU. You should probably be running AE on a windows box with a badass workstation GPU, works a charm.
-
@RojoLoco said in Adobe After Effects - Preview is not real time:
@DustinB3403 sounds like a shitty GPU. You should probably be running AE on a windows box with a badass workstation GPU, works a charm.
Adobe recommends Windows for production use.
-
@Pete-S said in Adobe After Effects - Preview is not real time:
@DustinB3403 said in Adobe After Effects - Preview is not real time:
So the off part is that even with allowing AE to use 50 GB of RAM for the preview and with the SSD disk cache the system isn't getting taxed.
At most 16GB get used
Rendering has not much to do with RAM (as long as there is enough for the application).
CPU speed, GPU speed and disk speed.And GPU more than anything in modern apps.
-
@scottalanmiller said in Adobe After Effects - Preview is not real time:
@RojoLoco said in Adobe After Effects - Preview is not real time:
@DustinB3403 sounds like a shitty GPU. You should probably be running AE on a windows box with a badass workstation GPU, works a charm.
Adobe recommends Windows for production use.
I know, and I laughed for a long time when they announced that.
-
@RojoLoco said in Adobe After Effects - Preview is not real time:
@DustinB3403 sounds like a shitty GPU. You should probably be running AE on a windows box with a badass workstation GPU, works a charm.
This is on a PC with a GTX 1080 8GB of ram.
Also the preview gets loaded into RAM, and is off of the GPU. So it really should only matter when rendering. Not when on continued playback.
-
@DustinB3403 said in Adobe After Effects - Preview is not real time:
@RojoLoco said in Adobe After Effects - Preview is not real time:
@DustinB3403 sounds like a shitty GPU. You should probably be running AE on a windows box with a badass workstation GPU, works a charm.
This is on a PC with a GTX 1080 8GB of ram.
Also the preview gets loaded into RAM, and is off of the GPU. So it really should only matter when rendering. Not when on continued playback.
And that is a gaming GPU. Our guy who does all the AE stuff here has a Dell Precision desktop with a FirePro something in it, made for doing video editing stuff more than gaming.
-
@RojoLoco said in Adobe After Effects - Preview is not real time:
@DustinB3403 said in Adobe After Effects - Preview is not real time:
@RojoLoco said in Adobe After Effects - Preview is not real time:
@DustinB3403 sounds like a shitty GPU. You should probably be running AE on a windows box with a badass workstation GPU, works a charm.
This is on a PC with a GTX 1080 8GB of ram.
Also the preview gets loaded into RAM, and is off of the GPU. So it really should only matter when rendering. Not when on continued playback.
And that is a gaming GPU. Our guy who does all the AE stuff here has a Dell Precision desktop with a FirePro something in it, made for doing video editing stuff more than gaming.
This is true. .
-
But it still only would make sense to cause this spike to "Not realtime" during preview if it was during the rendering operation to get the preview.
Not once it has rendered out.
(also I didn't build/buy/recommend any of the hardware)
-
@DustinB3403 said in Adobe After Effects - Preview is not real time:
But it still only would make sense to cause this spike to "Not realtime" during preview if it was during the rendering operation to get the preview.
Not once it has rendered out.
(also I didn't build/buy/recommend any of the hardware)
The hardware we use here is a Precision T5810, Xeon E5-1607 v3 @3.10gHz, FirePro W4100, 32GB RAM. The user has never had a complaint.
-
@RojoLoco said in Adobe After Effects - Preview is not real time:
@scottalanmiller said in Adobe After Effects - Preview is not real time:
@RojoLoco said in Adobe After Effects - Preview is not real time:
@DustinB3403 sounds like a shitty GPU. You should probably be running AE on a windows box with a badass workstation GPU, works a charm.
Adobe recommends Windows for production use.
I know, and I laughed for a long time when they announced that.
It was always better on Windows, they just finally had to put their foot down because so many people claimed that they were getting Mac for Adobe and it's the most ridiculous claim as neither the vendor recommends it, nor does it run as well.
-
@scottalanmiller the vendor did recommend Mac in the early days, that's why people got it twisted.
-
@RojoLoco said in Adobe After Effects - Preview is not real time:
@scottalanmiller the vendor did recommend Mac in the early days, that's why people got it twisted.
Did they? I think they just supported it, not recommended it.
-
@DustinB3403 said in Adobe After Effects - Preview is not real time:
But it still only would make sense to cause this spike to "Not realtime" during preview if it was during the rendering operation to get the preview.
Not once it has rendered out.
(also I didn't build/buy/recommend any of the hardware)
It HAS to render the preview at some point. Just doesn't tell you that, and the preview is supposed to be small enough that the render can happen in real time. Doesn't always work out that way, obviously.
If this is running on a MAC, I guarantee the video card is not adequate for running AE. The only thing Apple sells that has enough GPU for AE is the MacPro with FirePro graphics, and those cards are old at this point, in addition to being even more overpriced than other Apple things.
-
@scottalanmiller mid to late 90s. absolutely. I graduated with my audio degree end of '96, literally EVERY VENDOR had Apple's ball juice conspicuously on their chin. According to "the industry" at that time, nobody could record multitrack audio, use photoshop/after effects / premiere etc, or do any kind of multimedia production without a Mac. My personal mission since then has been to shit all over that mindset.
-
@RojoLoco said in Adobe After Effects - Preview is not real time:
@scottalanmiller mid to late 90s. absolutely. I graduated with my audio degree end of '96, literally EVERY VENDOR had Apple's ball juice conspicuously on their chin. According to "the industry" at that time, nobody could record multitrack audio, use photoshop/after effects / premiere etc, or do any kind of multimedia production without a Mac. My personal mission since then has been to shit all over that mindset.
In fact, the new album my band is about to release was recorded entirely on an OLD windows 7 system... SSD main drive, but it has a SATA2 connection, 8GB RAM. No issues recording 10 tracks of 24/96 audio simultaneously in Reaper. Eat a dick Apple/Digidesign/Avid/ProTools/Adobe/all those other alleged "industry standard tools". Don't believe the hype.
-
@RojoLoco said in Adobe After Effects - Preview is not real time:
@scottalanmiller mid to late 90s. absolutely. I graduated with my audio degree end of '96, literally EVERY VENDOR had Apple's ball juice conspicuously on their chin. According to "the industry" at that time, nobody could record multitrack audio, use photoshop/after effects / premiere etc, or do any kind of multimedia production without a Mac. My personal mission since then has been to shit all over that mindset.
I know what you're talking about. At the end of the nineties I worked with a company that was running Protools on Windows NT and not Mac. It was rather unusual. System could do 64 tracks of 24 bit @ 48kHz on a Pentium II full of effects, but that was in large part because audio processing was offloaded to DSP cards. That's Digital Signal Processors for those who don't know. Audio tracks where recorded to SCSI disks. I remember it was a very stable and good system but it was extremely picky on hardware.