Gaming - What's everyone playing / hosting / looking to play
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
Nah DoW II went in the direction where there was no real base building or resource management. They took the Company of Heroes engine and made it even less playable. Sounds like it is moving back to an RTS which is really nice.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
Nah DoW II went in the direction where there was no real base building or resource management. They took the Company of Heroes engine and made it even less playable. Sounds like it is moving back to an RTS which is really nice.
The base building is so irrelevant in this game though. There is no tech paths you just have all of the buildings and the only "strat" if you can call it that is forward base building.
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@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
Nah DoW II went in the direction where there was no real base building or resource management. They took the Company of Heroes engine and made it even less playable. Sounds like it is moving back to an RTS which is really nice.
The base building is so irrelevant in this game though. There is no tech paths you just have all of the buildings and the only "strat" if you can call it that is forward base building.
Ok that sounds much less fun.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
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@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
I don't know man. I love the 40k universe and the only positive thing I can say about it is the scale of the battles feels very 40k. One of the main factors of me disliking DOW 2 (there were many) was everything felt like a small skirmish instead of a giant war. It didn't feel 40k at all.
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
I don't know man. I love the 40k universe and the only positive thing I can say about it is the scale of the battles feels very 40k. One of the main factors of me disliking DOW 2 (there were many) was everything felt like a small skirmish instead of a giant war. It didn't feel 40k at all.
That's what was great about the original. The Imperial Guard expansion felt like you were part of this massive war.
-
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
I don't know man. I love the 40k universe and the only positive thing I can say about it is the scale of the battles feels very 40k. One of the main factors of me disliking DOW 2 (there were many) was everything felt like a small skirmish instead of a giant war. It didn't feel 40k at all.
That's what was great about the original. The Imperial Guard expansion felt like you were part of this massive war.
Completely agree
-
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
I don't know man. I love the 40k universe and the only positive thing I can say about it is the scale of the battles feels very 40k. One of the main factors of me disliking DOW 2 (there were many) was everything felt like a small skirmish instead of a giant war. It didn't feel 40k at all.
That's what was great about the original. The Imperial Guard expansion felt like you were part of this massive war.
Completely agree
Yeah that's what I meant - it's moving back to what made DoW so great, and away from the shitty excuse that was DoW II
Which expansion was it that had the different planets you could take over to get different bonuses etc?
-
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
I don't know man. I love the 40k universe and the only positive thing I can say about it is the scale of the battles feels very 40k. One of the main factors of me disliking DOW 2 (there were many) was everything felt like a small skirmish instead of a giant war. It didn't feel 40k at all.
That's what was great about the original. The Imperial Guard expansion felt like you were part of this massive war.
Completely agree
Yeah that's what I meant - it's moving back to what made DoW so great, and away from the shitty excuse that was DoW II
Which expansion was it that had the different planets you could take over to get different bonuses etc?
To be fair I really enjoyed the PvE survival expansion the DoW II had. It just wasn't enough to carry the entire game.
-
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
I don't know man. I love the 40k universe and the only positive thing I can say about it is the scale of the battles feels very 40k. One of the main factors of me disliking DOW 2 (there were many) was everything felt like a small skirmish instead of a giant war. It didn't feel 40k at all.
That's what was great about the original. The Imperial Guard expansion felt like you were part of this massive war.
Completely agree
Yeah that's what I meant - it's moving back to what made DoW so great, and away from the shitty excuse that was DoW II
Which expansion was it that had the different planets you could take over to get different bonuses etc?
To be fair I really enjoyed the PvE survival expansion the DoW II had. It just wasn't enough to carry the entire game.
Single player was actually great, but I'm not a single player kind of guy. I just happened to do co-op with a friend
-
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
I don't know man. I love the 40k universe and the only positive thing I can say about it is the scale of the battles feels very 40k. One of the main factors of me disliking DOW 2 (there were many) was everything felt like a small skirmish instead of a giant war. It didn't feel 40k at all.
That's what was great about the original. The Imperial Guard expansion felt like you were part of this massive war.
Completely agree
Yeah that's what I meant - it's moving back to what made DoW so great, and away from the shitty excuse that was DoW II
Which expansion was it that had the different planets you could take over to get different bonuses etc?
To be fair I really enjoyed the PvE survival expansion the DoW II had. It just wasn't enough to carry the entire game.
Single player was actually great, but I'm not a single player kind of guy. I just happened to do co-op with a friend
The Last Stand mode was the expansion I was referring to. It was fun and challenging.
-
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
Played some of the Dawn Of War Beta this weekend - really like the game, going back to its roots (yet to play the campaign) but the Orks were so overpowered it ruined it a tad...
Does it go back to traditional RTS roots? Or is it the silly squad based system that was in DoW2?
The squad based stuff is still there but there is no retreat so the likelihood of you losing a squad is high. Everything feels weak except elites.
What??? It wasn't squad-based? It was RTS...
He means you dont lose a single unit and its dead. He doesn't like reinforcing squads. It's def squad based.
But DoW I was the same as that...DoW II was squad based in that it was turn based rounds, like XCOM...
RTS = Real Time Strategy, which means free-play surely?
@coliver - which do you mean?
DoW II was real-time squad based combat. You had a small number of units that were designed/supposed to level up as you moved through the game. Similar to XCOM but not turn based.
It was also extremely rock paper scissors
By design. Unless you were extremely tactical minded (like Company of Heroes) you could get wrecked by bringing the wrong assortment or squad members. Which is nice for multiplayer but shitty for singleplayer and campaign. Especially since you wanted to hear all the Space Marines' stories.
It makes it extremely boring in multiplayer. You built devastators? Oh, I'm going to retreat and lose very little units then build assault marines because they counter devastators. Etc. Retreat ruined the game. The only thing that really happened was you put your opponent at a disadvantage and he retreated his forces just to come back right after. This was especially true in 1v1 where the maps could be extremely small.
Yep... again this was completely by design.
It's a terrible design
No argument there. I think most squad based games are pretty terrible by design. But I'm not the type of person they are trying to attract.
After playing the open beta I really wonder who they are actually trying to attract. No one I know personally liked it. 99% of the forums were complaint posts, not that it wasn't going to be anyway but still.
yeah, far from what anyone wanted...but a step back in the right direction...
I don't know man. I love the 40k universe and the only positive thing I can say about it is the scale of the battles feels very 40k. One of the main factors of me disliking DOW 2 (there were many) was everything felt like a small skirmish instead of a giant war. It didn't feel 40k at all.
That's what was great about the original. The Imperial Guard expansion felt like you were part of this massive war.
Completely agree
Yeah that's what I meant - it's moving back to what made DoW so great, and away from the shitty excuse that was DoW II
Which expansion was it that had the different planets you could take over to get different bonuses etc?
To be fair I really enjoyed the PvE survival expansion the DoW II had. It just wasn't enough to carry the entire game.
Single player was actually great, but I'm not a single player kind of guy. I just happened to do co-op with a friend
The Last Stand mode was the expansion I was referring to. It was fun and challenging.
My friend Seth was obsessed with that game mode. It was fun