Minecraft Server is Live!
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@thecreativeone91 said:
It might do the actions locally then upload to the server, and then redownload from the server data at a set period.
Good thinking, that makes more sense.
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@thecreativeone91 And when you don't have enough RAM, it doesn't have enough space to cache all the data, which is what it does normally. And it's from that cache that the world saves from. So it will cram in what it can, that's changed since the last save, and everything else will get chopped off. It's designed to do this as seamlessly as possible, though, so it will approximate and not do horrible things to your map
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My guess is that a much larger instance is going to be needed for an MC server, especially given that IO is very slow. Much much RAM is typical in a small MC server?
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I run a modded MC server with 8GB of RAM right now I wish I could throw more at it. Generally I can get 3-5 people on it before things start to get terrible. Granted I have upwards of 200 mods installed.
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@coliver Mods do require more RAM by a bit. If a vanilla server runs fine with 8GB, and say, 10 people, I would recommend 12GB if you're gonna add mods and still have 10 people. @scottalanmiller The typical vanilla server should have 4GB just for running the server itself, and then 512MB for every person on the server, as a minimum for smooth and stable performance.
I know back in 1.3.7, it used to not even boot the server if you had any less than 2GB allotted. -
Holy cow, that's insane memory per user!! Most games you'd expect more like 4MB per user or less. MUDs are like 4K
No wonder the original server with 490MB didn't work. This one currently is only 1GB total with 200MB going to the OS and several MB going to Java as a platform. That leaves a little less than enough for a single user.
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Wow do I hate Java. haha.
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@scottalanmiller Yeah, Minecraft is EXTREMELY inefficient. Even on singleplayer, it's laughably bad. For high render distance and maximum settings, on a cluttered world, my FX 8350, 16GB of RAM, and GTX 970 don't always keep it above 60 FPS. And if you're going to run a shader pack? Forget it, I only get like 18 FPS.
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For a server I actually like Java a lot. Screaming fast and very powerful. Requires more work than an untunable platform, though, but from that comes some of its power.
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@scottalanmiller said:
For a server I actually like Java a lot. Screaming fast and very powerful. Requires more work than an untunable platform, though, but from that comes some of its power.
I like JSP that's about it.
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I'm a bit lost on the whole MC thing. Who's running the servers 'normal' people attach to? Being limited to 10 people per server seems horrible, but then again I've only ever played in a demo environment on my own machine so I don't know what I'm talking about.
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@Dashrender Servers are either hosted across large networks, with plugins allowing multiple physical servers to run a single world, or have relatively low player limits. The most popular, though, seems to be someone hosting it on their PC for a few friends.
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@Dashrender said:
I'm a bit lost on the whole MC thing.
I'm lost as to why people play the game at all. My six year old likes it, but beyond that, I'm lost as to the entertainment value.
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@scottalanmiller Some of the "Logic" circuitry that you can do with redstone is quite in depth, you can build computers, clocks, and complex machinery with it. Beyond that, it's mostly mods that give it true entertainment value.
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Why does playing Doom provide entertainment? or Football? etc. because people like what they like. LOL
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@Mike-Ralston said:
@scottalanmiller Some of the "Logic" circuitry that you can do with redstone is quite in depth, you can build computers, clocks, and complex machinery with it. Beyond that, it's mostly mods that give it true entertainment value.
Yep. I play it exclusively with mods. Wanderlust is the current pack I am playing. It is really cool to see how mods interact and what you can build with them. Each has they own challenges and stories to go along with it.
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server is still down.
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@Hubtech said:
server is still down.
I'm not aware that @Mike-Ralston has started working on it yet.
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@scottalanmiller Can't get ahold of anyone involved.