Anyone using more than 2 monitors
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I would prefer that to be more a VR thing, but a large wrap around would still look sweet.
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@JaredBusch said:
I would prefer that to be more a VR thing, but a large wrap around would still look sweet.
I'm thinking about an Occulus Rift once they are available. Very tempting.
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@scottalanmiller said:
@JaredBusch said:
I would prefer that to be more a VR thing, but a large wrap around would still look sweet.
I'm thinking about an Occulus Rift once they are available. Very tempting.
They are available, just a bit more pricy than they will be at release.
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@Mike-Ralston said:
@scottalanmiller said:
@JaredBusch said:
I would prefer that to be more a VR thing, but a large wrap around would still look sweet.
I'm thinking about an Occulus Rift once they are available. Very tempting.
They are available, just a bit more pricy than they will be at release.
Yeah, demos are available. I want the real thing. The demos don't have 1080p.
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At that distance, you would have trouble identifying the difference between 720P and 1080P. But it would be significantly less of a strain for the 3D in 1080P.
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Seen the Sony variant of the Rift? It's already running in 1920 x 1080P with full surround sound integrated into the headpiece. Not available for sale yet, though.
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@Mike-Ralston said:
At that distance, you would have trouble identifying the difference between 720P and 1080P. But it would be significantly less of a strain for the 3D in 1080P.
It's not the distance, it's the field of vision perspective that determines that.
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@Mike-Ralston said:
Seen the Sony variant of the Rift? It's already running in 1920 x 1080P with full surround sound integrated into the headpiece. Not available for sale yet, though.
Not a fan of Sony, try to avoid their gear if I can help it.
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@scottalanmiller Really? I'm not a fan of their mainstream products, they're terrible. But the ones they actually put effort into, those turn out VERY well. Their TV's and handheld consoles are wonderful and reliable pieces of hardware. So far I've not found a peripheral that they've had a hand in that's bad.
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I have a Sony W900 series TV and it is great
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@Mike-Ralston said:
@scottalanmiller Really? I'm not a fan of their mainstream products, they're terrible. But the ones they actually put effort into, those turn out VERY well. Their TV's and handheld consoles are wonderful and reliable pieces of hardware. So far I've not found a peripheral that they've had a hand in that's bad.
It may be personal experience. I've always managed to wear out their products eerily early. The only exception was a refurb Trinitron monitor that I picked up in 2000. Stupid thing never died, and i wound up replacing it in 2007.
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Yup, I've never had good luck with their stuff except for a 1997 Trinitron that, I think, is still going somewhere.
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I'm not sure that VR will ever really take off in gaming. The immersive environment is to distracting, to life like. At least this is what professional players say for competitive gaming.
But I guess time will tell.
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Seems like lifelike is what we would want if it was done well.
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@Dashrender said:
At least this is what professional players say for competitive gaming.
Yes, the "pro competitive gamers" means FPS and their goal is to get points, not to enjoy the game. If the goal is to win, you give up fun and quality experience to get the edge. If the goal is an awesome game experience, the priorities change.
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@scottalanmiller said:
Seems like lifelike is what we would want if it was done well.
In a fun situation, sure - but definitely not in a competitive one. The more life like, the more in shape you'll have to be to compete because your body will be reacting to the situation a lot more than the 'flat' view of the gaming world most of us currently enjoy.
Now - from a fitness perspective it could be awesome. I see it now - Join our gym so you can gain the stamina needed to kill your opponents in XYZ game!
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As a hardcore gamer (not quite pro), if it's too immersive, it's difficult to play in extreme situations. VR would be a nightmare. On the plus side, it would reduce the obesity rate amongst gamers.
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@technobabble said:
@don91 Was the 6 two rows of three stacked and the 9 three rows of three stacked?
yes on the first but ive also had other configs too. and the 9 was all over the place.
i dont have any available picture of the large volume setups but....
http://imgur.com/lZSQzjG
http://imgur.com/gNEMeL0 (my favorite setup)
http://imgur.com/5lSRCEC
http://imgur.com/UDNZdtE
http://imgur.com/oJqWi5Q (dual workstation setup left was me right was my brother)
http://imgur.com/iH8ea1z ("spartan" setup when i had moved into my second apartment back in the day) -
@Mike-Ralston said:
For gaming, 16:9 or 16:10 are really optimal. I think it may be good for Flight Simulators or such, but for RTS, FPS, any sort of Racing, and anything competitive, it would make it harder to keep track of everything. I've had a bit of hands-on experience with 3 monitor and 5 monitor setups for gaming, and the other monitors just subtract from the immersion and make it harder to pay attention to what's in front of you. Surround sound headphones is a much more viable and reliable solution for telling what's going on around you.
i love my eyefinity setup for gamign: batman, dirt3, fable3, lots of fps's (metro,bioshock)
this statement is really outdated. eventually you get used to it..i find it easy to keep track of everything the trick is making your fov perfect you dont want to have to turn you head too much just keep stuff int he corner of your eye. the most common mistake with large format monitors or eyefinity setups is sitting too close.
sources ? ....see my last post. -
@technobabble said:
I would like wrap around racing simulator game that allows you to see the inside of the cockpit like in Pro Race Driver
there are several though my favorite was dirt3