Walking Dead Plot Holes - How would IT folk survive
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@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
OK so lets assume we have an yacht with Helipad on it, room for ~15-20 people.
We're docked in the ocean, just off the coast far enough you could see the coast, close enough if you had to you could make a run in for supplies etc.
(I'm using a yacht as getting a hold of and driving an aircraft carrier seems very unrealistic)
What is next?
too fragile, that's why I voted for a military class ship. SAMs suggestion about a cruiser like the QE2 is also good, but they are using oil. Nuclear would be a better option.
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@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
Desert landing points are an option.... somewhere like south west Africa where you can land against empty desert to build a base can be important, if you can get to the point where you have the necessary mobility.
From what kind of aircraft?
I don't think you'd be able to transport much in a fighter jet, so you'd need a helicopter pilot.
A mechanic for it too would be helpful should it turn into long term transport. (assuming fuel was abundant)
You'd push the fighters into the ocean to clear up space. Unless you had pilots and crew somehow with you. They are useless unless you think that you can move to a massive scale war. Helicopters, though, would be very, very useful as would the large military drones. Finding one helicopter pilot would be fairly easy. I know a few. No big deal. That's what you want. And civilian is just fine. You don't need that .00001% fighter pilot for that, just the 1% helicopter pilot. And you don't need to supply your own, people would fly to you.
Wouldn't push the X47 (UCAV) and the E-2 (for transport jobs) into the water. May both come in handy. But for the rest, well, you will most likely kill yourself if you try to start a combat aircraft, even more so on a carrier. Requires years of training. And your landing maneuver will most likely be a very, very final one.
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Too bad there isn't a nuclear powered version of this: https://en.wikipedia.org/wiki/San_Antonio-class_amphibious_transport_dock.
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There's also been talk of adapting subs to be able to launch UAVs.
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@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
My first tactical decision would be peanut butter. Get all of it that you can, and honey. Get it fast and secure it. Next up is tinned veggies. You want stuff that won't kill you that has high energy content that doesn't spoil. Meat is fine for the first weeks, but quickly will get dangerous. Peanut butter and honey are shelf stable and carry crazy energy loads.
While not very 'fun' beans, rice, oats, quinoa and other grains and cereals are good. Spices, and herbs just add to that.
While Honey has been known to last for a millennia, it's good to have other forms of sweeteners. BUT--BUT...
You need ...MUST has water!!! You can not digest food without water. you can not live without water. You need a supply, and a way to filter or otherwise process it. Boiling is the cheapest and most reliable. Mechanical filters such as the Sawyer are great and portable.
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@Nic said in Walking Dead Plot Holes - How would IT folk survive:
@art_of_shred said in Walking Dead Plot Holes - How would IT folk survive:
I think I would just find people who are really good at killing zombies. Then you eradicate the threat and have a constant "fresh" food supply. Yeah, I'd be a zombie farmer...
Dibs on Daryl
Meh - Daryl is all BA and all.. but that bow is only good for about 30-60 yards. Grab a Mosin Nagant and a good supply of 'feed' and gear and that will go a long way. AR-15s and Pistols for close quarters.
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@thwr said in Walking Dead Plot Holes - How would IT folk survive:
Hehe, TL;DR everything, but I'm discussing this during nearly every episode of The Walking Dead with friends and / or my wife.
Now, where to hide? Probably somewhere safe: An abandoned nuclear-powered cruiser or frigate for example. Maybe a little aircraft or helicopter carrier or shore landing ship Plenty of (safe) room, even some space for a little garden project, plenty of weapons and ammunitions, power for decades (if you're lucky), loads of food and meds, an ocean to get some fish...
Oh, and about the IT part... Well, someone must hack that defense system to take care of raiders.
Don't go nuke.. Go old schooner sail. No power needed - ever. But you can put solar on deck and still keep your iPod.
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Y'all need to live on an island to appreciate how silly this all seems, messing about with ships and all that bother.
Oil and nuclear and goodness knows what else.
If you want to live for a long time to wait stuff out, it's best not to put your life on a limited supply of anything. Including islands I suppose but it seems easier to have a farm with dirt under your feet instead of steel.
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@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@DustinB3403 said in Walking Dead Plot Holes - How would IT folk survive:
Now you would absolutely have a large enough area for a garden on the deck of a ship.
Plenty of living space in the ship as well.
And plenty of options to use the restroom.
So do you make a trip to go solar and perform a hydroponics setup? Who do you take with you to live on this ship?
Do you know how to drive a ship like this?
Frigates and aircraft carriers would be great... ACs probably best because you can easily fly supplies in and out and the top makes for a HUGE garden area. But realistically you would never get military ships. What you might actually get is barges and stuff, build a flotilla. Something flexible, and that can grow.
Flotilla won't work when underway. ships don't tether together well under power. In port, yes you can moor up to other ships...
Ship to ship Replenishment
Youtube Video -
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Y'all need to live on an island to appreciate how silly this all seems, messing about with ships and all that bother.
Oil and nuclear and goodness knows what else.
If you want to live for a long time to wait stuff out, it's best not to put your life on a limited supply of anything. Including islands I suppose but it seems easier to have a farm with dirt under your feet instead of steel.
Pretty sure @MattSpeller just offered up his apartment. Just have to 'toast' a bridge or two.. But issue then becomes - how to do you secure your boarder (beach)
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@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Y'all need to live on an island to appreciate how silly this all seems, messing about with ships and all that bother.
Oil and nuclear and goodness knows what else.
If you want to live for a long time to wait stuff out, it's best not to put your life on a limited supply of anything. Including islands I suppose but it seems easier to have a farm with dirt under your feet instead of steel.
Pretty sure @MattSpeller just offered up his apartment. Just have to 'toast' a bridge or two.. But issue then becomes - how to do you secure your boarder (beach)
Y'all are more than welcome hahah
One tends to know one's own environment best - no bridges around here mate
Plenty of islands to choose from however my first choice for a group of 20-40 would be something like this:
With plenty of room to grow to neighbouring islands. Plenty of farm land, some of the best you could dream of.
Security by obscurity and careful observation would be my suggestion. Keep fires contained and minimal, no buildings or clearings obvious from the beaches.
Rich and abundant food from the sea and many native deer and bear on the larger islands.
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@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Y'all need to live on an island to appreciate how silly this all seems, messing about with ships and all that bother.
Oil and nuclear and goodness knows what else.
If you want to live for a long time to wait stuff out, it's best not to put your life on a limited supply of anything. Including islands I suppose but it seems easier to have a farm with dirt under your feet instead of steel.
An island is too big. One infection and you are worse off than the mainland.
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@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Y'all need to live on an island to appreciate how silly this all seems, messing about with ships and all that bother.
Oil and nuclear and goodness knows what else.
If you want to live for a long time to wait stuff out, it's best not to put your life on a limited supply of anything. Including islands I suppose but it seems easier to have a farm with dirt under your feet instead of steel.
An island is too big. One infection and you are worse off than the mainland.
They come in many sizes, I'm positive we could find one to suit. I think the one I linked is pretty good but there are ones further north with small lakes. All the natural resources you can harvest!
Better than being trapped in a metal box I think.
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@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
@MattSpeller said in Walking Dead Plot Holes - How would IT folk survive:
Y'all need to live on an island to appreciate how silly this all seems, messing about with ships and all that bother.
Oil and nuclear and goodness knows what else.
If you want to live for a long time to wait stuff out, it's best not to put your life on a limited supply of anything. Including islands I suppose but it seems easier to have a farm with dirt under your feet instead of steel.
An island is too big. One infection and you are worse off than the mainland.
They come in many sizes, I'm positive we could find one to suit. I think the one I linked is pretty good but there are ones further north with small lakes. All the natural resources you can harvest!
Better than being trapped in a metal box I think.
Metal boxes are superior in dealing with the not-yet-undead threats. You can run away and lose nothing other than fuel.
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Trains would definitely be nice. Build a driveable fortress. You could build a mobile city using trains. You could easily house eight people in each car, possibly far more. You can have gallies and other features that move along with you. You can have an armory and defend it both when stationary and when moving. You can move through the train internally. It's very flexible, very defendable.
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@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
Trains would definitely be nice. Build a driveable fortress. You could build a mobile city using trains. You could easily house eight people in each car, possibly far more. You can have gallies and other features that move along with you. You can have an armory and defend it both when stationary and when moving. You can move through the train internally. It's very flexible, very defendable.
Nope.. no trains.
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@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
Trains would definitely be nice. Build a driveable fortress. You could build a mobile city using trains. You could easily house eight people in each car, possibly far more. You can have gallies and other features that move along with you. You can have an armory and defend it both when stationary and when moving. You can move through the train internally. It's very flexible, very defendable.
However - I have thought about a train... and how it could be done. Set it up similarly to a ship, different car(s) are for different tasks. But you are dependent on the tracks - and bridges... which means you are a target seen for a long way. No places to hide either.
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@gjacobse said in Walking Dead Plot Holes - How would IT folk survive:
@scottalanmiller said in Walking Dead Plot Holes - How would IT folk survive:
Trains would definitely be nice. Build a driveable fortress. You could build a mobile city using trains. You could easily house eight people in each car, possibly far more. You can have gallies and other features that move along with you. You can have an armory and defend it both when stationary and when moving. You can move through the train internally. It's very flexible, very defendable.
However - I have thought about a train... and how it could be done. Set it up similarly to a ship, different car(s) are for different tasks. But you are dependent on the tracks - and bridges... which means you are a target seen for a long way. No places to hide either.
Sort of, but it depends on other people to be able to out race you AND demolish major infrastructure to stop you. And even then you only ensure where you can't go, not where you can. Trains move fast and have lots of track choices. You'd have to have one heck of a strong system set up to be able to coordinate an attack on one.
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@scottalanmiller But how easy is it for a train conductor to determine where a train goes and what track it takes?
Is it the conductors choice, or someone in an operation room somewhere?
I agree, trains would be rather difficult to stop with a large area to travel in. But compared to a ocean fairing boat (trains have a very tiny area to travel)
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And with a large boat like a carrier, you get the capabilities of having helicopters, small transport boats and all of the facilities needed to stay at sea for months or years even if you can keep the boat stocked.