Gaming - What's everyone playing / hosting / looking to play
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@geertcourmacher said
Seems that GTA V with the latest update has finally gotten rid of the cheaters/modders. Anyone here still playing it?
I never play online, I play offline with mods
Would love a private multiplayer separate to the rockstar servers but their legal team keep shutting down those projects rapidly.
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Time to set up the new NVidia Shield TV. I'm a bit excited.
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@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
Time to set up the new NVidia Shield TV. I'm a bit excited.
Post back about your experiences. Interested to know what you think
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
Time to set up the new NVidia Shield TV. I'm a bit excited.
Post back about your experiences. Interested to know what you think
Thus far it doesn't even work. It has major bugs around the wifi interface and thus far, it's a brick.
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Well that sucks.
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I'm somehow unsure about Grim Dawn. It's a nice oldschool game, much like Titan Quest (ha, guess why!), but it seems to lack something. Can't say what, I just don't know yet.
And balancing isn't good at all, my very first build is way overpowered. Didn't upgrade my equip for the last 8 levels and now it's getting just a bit harder.
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@thwr idk what it is but I can't play hack n slash games anymore. There's just nothing to them
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@wirestyle22 Don't you remember all the long hot summer nights playing endless hours of D1 and D2?
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@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
Time to set up the new NVidia Shield TV. I'm a bit excited.
Post back about your experiences. Interested to know what you think
Thus far it doesn't even work. It has major bugs around the wifi interface and thus far, it's a brick.
Okay, after a reboot things have started to work, maybe. Still testing.
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@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
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@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I can understand being within a certain range of hardware specifications. You are limiting who can play your game when you do that. I mean actual gameplay though. You look at a game like Fez. Could it be better? Yeah of course but you never see anyone take a chance on something like that. It's a really original idea. Undertale too. Who plays an RPG where you never have to kill anyone? I like that they screw with the archetypes of games.
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@Breffni-Potter said in Gaming - What's everyone playing / hosting / looking to play:
@geertcourmacher said
Seems that GTA V with the latest update has finally gotten rid of the cheaters/modders. Anyone here still playing it?
I never play online, I play offline with mods
Would love a private multiplayer separate to the rockstar servers but their legal team keep shutting down those projects rapidly.
why not just play private sessions online?
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@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@Breffni-Potter said in Gaming - What's everyone playing / hosting / looking to play:
@geertcourmacher said
Seems that GTA V with the latest update has finally gotten rid of the cheaters/modders. Anyone here still playing it?
I never play online, I play offline with mods
Would love a private multiplayer separate to the rockstar servers but their legal team keep shutting down those projects rapidly.
why not just play private sessions online?
Because I can't play with mods then.
Something which is still being played is the unofficial mod San Andreas Multiplayer. If Rockstar took the handcuffs off the modders and let them tinker with the game outside of their pay to win multiplayer servers, then it might be more popular.
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@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
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@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.
Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.
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@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.
Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.
Is Star Citizen going to be multiplayer? I'm assuming something akin to EVE?
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.
Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.
Is Star Citizen going to be multiplayer? I'm assuming something akin to EVE?
Star Citizen is what the single player story line is being called. It also has multiplayer, which is what the publicly released things are concentrating on currently.
More like mashing EVE, Halo, and Mass Effect into a single thing. Let me see if I can remember what all they're working on off the top of my head.
- Space Flight
- Dogfighting
- Transportation
- Mining
- Communications
- Planetary Landing
- Marine raids
- Boarding actions
- Citizenship/Piracy
Basically, you're going to have what would normally be 4 different titles in a single game.