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    Logitech F710 GamePad on an Apple Mac

    Scheduled Pinned Locked Moved IT Discussion
    logitechf710gamepadmaccontrollergamepad companionmac osxmac osx 10.10apple
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    • scottalanmillerS
      scottalanmiller
      last edited by

      I have purchased GamePad Companion which was $8 from the app store and that has certainly helped, but only a little.

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      • DustinB3403D
        DustinB3403
        last edited by DustinB3403

        Here is a guy who's found out how to get the F710 to work on MAc. https://discussions.apple.com/thread/2655713?tstart=0

        FYI Mangolassi needs some sort of quoting feature.

        darwinmac
        Aug 26, 2011 6:45 PM 
        Re: Using a Logitech Game Controller F310
        in response to trickytye
        In case anyone stumbles upon this thread, I did get my Logitech F710 to work on my iMac. However, it wasn't easy. First of all, simple changing the switch to "D" wasn't enough. When I looked at System Information, it still said it was a Logitech F710 gamepad. That won't work since there isn't an XInput driver for the Mac that works with the F710 as far as I know.
        
        System Information needs to show it as a "Logitech Cordless Rumblepad 2" in order for it to work on the Mac. In my case, I needed to disable USB 2 support in VMWare Fusion. Otherwise, Fusion was intercepting the change in USB device ID and wasn't passing it along to the Mac. Initially, I had to start up Fusion and switch the F710 under Windows in order for the change to be reflected on the Mac.
        
        I was finally able to get this to work without starting up Windows. To do this, I had to do the following things in this order:
        
        1. Change the F710 to "D" (DirectInput) mode
        2. Remove the nano USB receiver from my iMac
        3. Remove one battery from the F710
        4. Re-insert the nano USB receiver into the iMac
        5. Re-insert the battery into the F710
        
        When you look at System Information now, the device should be shown as "Logitech Cordless RumblePad 2". That device will work with the Mac. If your game uses HID Manager, then you won't need to do anything else in order for your gamepad to work. If your game doesn't support HID Manager, then you'll need a program like Carvware's Gamepad Companion or USB Overdrive in order to map the buttons, hatswitch, or analog sticks to keystrokes.
        
        Unfortunately, if you shut your Mac down at night like I do, you'll have to go through the same steps to reattach the F710 to the Mac. Unfortunately, the default mode on the F710 is the XInput mode which doesn't work on the Mac. It won't matter if you leave the F710 in "D" mode.
        
        I ordered a Cordless RumblePad 2 from a retailer that still had it in stock. I have a feeling that's what I'll use in the future since that will be a lot simpler.
        
        I am assuming the F310 would be the same way since all of these Logitech controllers have the XInput and DirectInput modes built into one gamepad. That may be great for Windows users, but it makes it a pain to use it on a Mac.
        
        scottalanmillerS 1 Reply Last reply Reply Quote 0
        • scottalanmillerS
          scottalanmiller @DustinB3403
          last edited by

          @DustinB3403 said:

          FYI Mangolassi needs some sort of quoting feature.

          You mean like hitting the quote button and responding? It's not great, but it is definitely there.

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          • scottalanmillerS
            scottalanmiller
            last edited by

            Or do you mean quoting other sources?

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            • DustinB3403D
              DustinB3403
              last edited by

              Quoting other sources. Much like the Code function on SW.

              scottalanmillerS 1 Reply Last reply Reply Quote 0
              • scottalanmillerS
                scottalanmiller @DustinB3403
                last edited by

                @DustinB3403 said:

                Quoting other sources. Much like the Code function on SW.

                You can mark a source as code (not the same as quoting) by indenting it four spaces.

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                • DustinB3403D
                  DustinB3403
                  last edited by

                  But do that with the above example would mean I'd have to indent all lines?

                  Is that correct?

                  scottalanmillerS 1 Reply Last reply Reply Quote 0
                  • DustinB3403D
                    DustinB3403
                    last edited by DustinB3403

                    yeah I'd have to indent all lines that I'd want "quoted" which is a huge pain in the rear.

                    Edit: It's per paragraph, still goofy that there isn't a function button for it.

                    scottalanmillerS 1 Reply Last reply Reply Quote 0
                    • scottalanmillerS
                      scottalanmiller @DustinB3403
                      last edited by

                      @DustinB3403 said:

                      yeah I'd have to indent all lines that I'd want "quoted" which is a huge pain in the rear.

                      We do that with software like Atom or Notepad++. Only takes a second. It's a pain as there is no "select and indent" built into the editor yet. But it is easy enough. I always have a text editor open for one reason or another anyway.

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                      • scottalanmillerS
                        scottalanmiller @DustinB3403
                        last edited by

                        @DustinB3403 said:

                        But do that with the above example would mean I'd have to indent all lines?

                        Is that correct?

                        Correct.

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